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Friday, April 11, 2008

The Beginning....Kind of......

Well, I have been threatening to post some of the notes from way back in 1987, when we first were playing. Back then, we might have had an awesome fight with giant golems, in which 11 of the party members nearly died, and it took two rolls of double zeros for one person to squeak through and save everybody the next game. However, in the notes, it looked like this: "Fought giant golems; all but Rabbo died."


Notes From The Campaign
(written by multiple sources over several years)



THE CUBE: The cube is an ancient artifact of the lost race of the Lori. Only the high priests and the emperors of the Lori possessed them. The major function of the Cube is the gate function (____________). With this function, the Lori roamed the plane. The second function of the Cube is fortress (____________________). The Lori used this function to provide shelter when they traveled. The emperor Cubes were rumored to have flying vehicles that carried them through the skies and heavens. The third function of the Cube provided water transportation to the Lori: a boat for rivers, streams and lakes, a ship for oceans and seas (____________). The fourth function protected the Lori from extreme temperatures (_______________). The fifth function of the Cube controlled a barrier through which nothing magic, matter or energy can pass (______________). The sixth function was never mentioned in legend. It creates a pocket in time (similar to the spell “timestop”) (_______________).

Players notes:

These notes are pieced together from many different players over the years. In some places, there are obvious gaps, but that’s the nature of the game. The notes begin somewhere after the adventure on the Isle of Fright. In terms of the game, this means that about 80% of the game occurred before any notes were taken. Oh well.

(This first part probably takes place in the late spring of 1987. )

Taygo and Salem say “Black Hand.” Eyar 1 and 2 and Driel fly off. Everyone else gates with the Wand of Zowie. Skon flies off. Eyar and Driel hear screams and go back. Turn 2 skeletons. Eyar’s holy symbol dissipates giant skeleton. Resurrect Fred. Party gates and we’re back close to the Haunts of the Lepers. Lost Marvin. Rabbo lost 2 psionic disciplines and went up in strength (cloud giant). He got his psionics back permanently (except for the 2 completely lost disciplines). Moving in the desert. Harry killed by Skon and Salem.

Attack by desert barbarians while following arrow to a camp in search of a chunk of the crystal. Naromi, Salem, and Driel go invisible and barbarians shoot arrows at party-fight ensues. Scared barbarians with Cause Fear spell. Blinded barbarian that was attacking Muad’ib. Cure Salem. With a Wall of Ice, Naromi kills many barbarians. Blinded 2 more barbarians. Resurrected Eyar. *See* Alexander at the Altar of the Grey Staff. We find out that BH is closing the celestial sphere to cut off any direct help from gods except through with spells. Alexander tells us to go to the Spires of the Sun and help the Order of the Hippogriffs. Avoid barbarians until at the Sacred Stones. Juulute Wolfheart is the heir to the King of the Barbarians. Avoid the Haunts of the lepers until we are strong enough to defeat their diseased god. Taygo must perform a penance for letting Salem kill the goblin in the Hermit’s Hut (*crystal #89). There is an argument between Taygo and Rabbo, and Rabbo leaves. Party gets the fortress out of the Cube, and the party discusses Rabbo’s destiny. The Invisible School of Thuamaturgy intervenes, with Rabbo. We cure him. *Blink dog shows up, seems to like Taygo. We joined 2 crystals (#89 + ____). Meet monks in the desert. Offer to Bless Taygo and Driel for being “Holies.” There is a Fire Strike and Taygo and Driel are killed. Rabbo tosses stars while three more of the party dies in the fire. Raboo hits two more monks. We remember that Driel is carrying a rug! Monks die. Everyone but Fred and Maud’ib carry leprosy. Magic users pray/study at the Invisible School of Thuamaturgy. The party is off to the Spires of the Sun. /

We meet up with the Order of the Hippogriffs. Talk to the leader of the Order of the Hippogriffs. (Taygo?) has a conference with the Oracle Device. The rest of us attend a banquet in our honor. Rabbo gets a medallion from a big hippogriff. Crystal #22 is there. The medallion calls the order for help twice only. Once, if in dire need, a small troop will answer the call. One last time, for the final battle. All the parties’ ailments are healed in a special room. Rabbo gets his arm back for real. Driel joins crystal, it recharges rod of resurrection, but it also does something else that we are not sure about) and also resurrects Polaris! The room raised Polaris because he went into the room without need. We talk about Ranger Orkill, the “twit.” Driel’s rod is not glowing and didn’t go down charges. Inscription on statue in special room carved by R.O. = “God of Stone and Wood.” *Run across some toll collectors. find some cash. Assassin kills Maud’ib and Galbreth. Driel resurrects Galbreth. Galbreth resurrects Maud’ib. Get papers out of the wagon of the toll collectors. Stubstaff keep to the castle of the Lorn. Cursed guy. Get in without much problem. He offers food. Poison. Hell breaks loose. Rabbo dies in the ethereal plane. Comes back. Become allies with immortal. Find another crystal. Galbreth joins crystal, which detects good (#83). Salem tries to cast polymorph other on the Black Knight and he goes ethereal. The shit hits the fan. Driel popped out for one adventure.
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Back! Golems and gargoyles are attacking the Invisible School of Thuamaturgy. Lich comes out of door in fortress. Driel goes down. Naromi turned to stone by lich. We gate. All dead, but Gonzales and Eyar 1. Rabbo’s body has BH’s mark on his forehead.

We gated with the Fortress out---first time we used two Cube functions at once. Party pillages Salem’s body. Got notes from Rabbo. New player shows up. Taygo puts coin on Rabbo’s chest and Rabbo’s body goes up in flame. No evidence of fire. Taygo’s two-headed coin now has one head and a tail: It’s Rabbo’s head on one side, and a funeral pyre on the flipside. At the castle: Muad’ib explodes, and Fred is hurt, from possibly a spell? (it’s a glyph) Everyone is moved to the ethereal plane to avoid the glyph (glyph of vacuum) We move to a room with strange arches: One of fire, sand, rain, and fog. There we find a map of the world, with flags on several places, such as Elfland, the Invisible School, and the Tower of Zards. The place is surrounded with gems. Skon moves the flags from the school to the isle. Eyar touches gems and the lights come on. Driel pours holy water and Taygo casts Bless on the map. We put map in portable hole. There is some fear that we will damage it, but it is okay. There are many rods, wands, etc., in cabinets by monk. Taygo is aged telekinetically by a rod of absorption in the cabinet until he dies! Driel takes Taygo’s stuff and a bone from his finger. Animate Taygo. Salem---pass wall. BH shows up. Fred fights (in one blow, is down 172 points!) We all jump in. Hall with moans. Salem is deaf from a glyph. Into a new room. Driel’s got the Cube and Taygo’s Mace of Disruption. Searching what seems to be a lab. Gargoyle’s attack. We run. Another lab with books, dead animals, and a pentagram. Vampires, and zombies. Taygo is back from a ring of regeneration. Rabbo finds gate. Leads back to bedroom! Get stuff, and go back to the gate and leave. The Invisible School of Thuamaturgy. //

Heal everyone. Muad’ib is carved up in Timestop. Go to school. Ask Poison about the Timestop incident. BH is not involved. Attack by golems at the Invisible School of Thuamaturgy. After golem fight, everyone dies. Salem puts us in fortress. Try to get into the school. No problem doing so. George possessed by BH’s minion. Polaris dead. left George in the ethereal plane. /

1 comment:

Anonymous said...

"The notes begin somewhere after the adventure on the Isle of Fright. In terms of the game, this means that about 80% of the game occurred before any notes were taken."

This may be true... but also in game terms most of that was the party farting around with their thumb up their but. As for grand story advancement... I would say less than 50%. Maybe as little as 30%.

BTW: These are NOT the first notes. You and I went over the game when we realized there were no notes and you flirted with the idea of writing the story. Rabbo's notes are the oldest and (although they are convoluted to some degree) tell of things BEFORE the Isle when characters like Marpessa still played. We are talking PRE Salem.

The DM